Cheerleading Tumbling Skills by Level: Cheer Tumbling Passes, Standing and Running, Level 1 to 6.
What each level actually allows, standing and running, straight from the current USASF cheer rules. Plus the skill names in plain English, what tumbling is worth when a judge scores it, and the honest answer to the question every gym gets asked: is there an official checklist? There is not, and this page explains what programs use instead.
Level rules below are taken from the USASF Cheer Rules for the member term June 1 2026 to May 31 2027, updated 5.18.2026, and paraphrased rather than reproduced. Scoring weights come from the USASF master score sheet.
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17/18 confirmedLast comp
Winter Regionals
Place
2nd
Score
87.35
Packing lists, music timing and day-of schedules attach to each event.
Athletes are listed by competitor number.
Short answer: cheer tumbling is scored in two separate buckets, standing and running, and USASF caps what each of Levels 1 to 6 may perform in each. Level 1 is floor contact only, meaning rolls, cartwheels, walkovers and handstands. Level 2 adds a single handspring. Level 3 adds handspring series and running tucks. Level 4 is the first level allowed to flip while standing. Level 5 opens twisting in running passes. Level 6 allows up to two twisting rotations. Standing and running tumbling are worth 20 points each on the USASF master score sheet, so 40 of 170 in total, or 23.53 percent of the routine.
Standing and running tumbling are two different events on one floor.
This is the split that confuses parents most, and it matters because a judge scores the two separately. An athlete can be excellent at one and have nothing in the other, and the score sheet will show it twice.
Standing
Standing tumbling
A skill or series performed from a standing position without building forward momentum first. The detail coaches miss: taking a step backward before the skill does not change the category. It is still standing tumbling. A standing back handspring, a standing tuck, and a toe touch connected into a back handspring all live here.
Running
Running tumbling
Tumbling entered with a forward step or a hurdle used to gain momentum. The round off is the classic entry. Because the athlete arrives with speed, running passes are allowed to reach higher flipping and twisting caps than standing skills at the same level.
Two rules decide where one pass ends and the next begins, and both are worth teaching early. Stepping out of a skill counts as a continuation of the same pass, so a back handspring step out has not ended anything. But a jump placed inside a pass breaks it up, and where the rules forbid tumbling after a particular skill, at least one step has to be inserted to separate the two passes.
Cheer tumbling by level, 2026 to 2027.
This is the part most tumbling pages get wrong, because they list what gyms typically teach rather than what the rulebook permits. The two are not the same thing. Below is what each level is allowed to put on a competition floor this season, standing and running, in plain language.
Swipe sideways to see the full table
| Level | Standing tumbling | Running tumbling | The catch |
|---|---|---|---|
| Level 1 | Skills that keep constant contact with the floor: cartwheels, forward and backward rolls, walkovers, handstands. Blocked cartwheels allowed. | The same floor contact skills, plus round offs and blocked cartwheels. | No dive rolls at all. Nothing may follow a round off or a round off rebound. A half rebound to prone is the one airborne allowance. |
| Level 2 | A single handspring. | Handspring series. | Nothing may twist or turn after a back handspring step out, no jump skills may connect to a handspring, and nothing twists in the air except round offs. Dive rolls may not be arched or swan and may not twist. |
| Level 3 | Series handsprings, and a jump connected into handsprings. | Round off or round off back handspring into a back tuck, aerial cartwheels, front tucks and three quarter front flips. | Standing tumbling still allows no flips at all, which is the single biggest gap between Level 3 and Level 4. Nothing may follow a tuck or an aerial cartwheel. |
| Level 4 | Standing tucks, and tucks entered from a back handspring. One flip, zero twists. Aerials and Onodis allowed. | One flipping and zero twisting rotations. Aerials and Onodis allowed. | No tumbling after a tuck, no jump flips, and no two flips back to back. Flipping arrives, twisting does not. |
| Level 5 | Jump flips. Up to one flipping and zero twisting rotations. | Up to one flipping and one twisting rotation. A pass that both flips and twists must be immediately preceded by a running entry, round off, back handspring or front handspring. | No trick during a full twisting skill, it must land on both feet, and nothing may follow it. Twisting is a running privilege only. |
| Level 6 | Up to one flipping and two twisting rotations. Past a single twist, it must be preceded by at least two consecutive non-twisting backward traveling skills, one of which is a back handspring (a back extension roll does not count). | Up to one flipping and two twisting rotations. | Nothing may flip and twist into a double twisting skill, and nothing may twist out of one. |
Four rules sit above the whole grid and apply at every level. An athlete may jump or rebound over another person, and may rebound from the feet into a stunt transition, but not to or through an inverted position. No tumbling may travel over, under or through a stunt, a person or a prop, and nobody tumbles while holding a prop. For the stunt side of the same rulebook, see cheerleading stunts by level, and for how the tiers themselves fit together, cheerleading levels explained.
Cheerleading tumbling names, in the order an athlete meets them.
Cheer inherits most of its vocabulary from artistic gymnastics and then renames a few things. These are the terms that appear on skill sheets and in level rules, defined the way the rulebook defines them.
Swipe sideways to see the full table
| Skill | What it is | First legal at |
|---|---|---|
| Forward and backward roll | Rotation through an inverted position with the body in contact with the floor throughout. | Level 1 |
| Handstand | Supporting the body weight on the hands with the body inverted and extended. | Level 1 |
| Cartwheel | A sideways rotation through a handstand, hand and hand, foot and foot. Blocked cartwheels are permitted from Level 1. | Level 1 |
| Front and back walkover | A slow rotation through a bridge and a handstand with the hands in contact with the floor throughout. | Level 1 |
| Round off | A cartwheel entry that finishes with a quarter turn and a two footed landing, used to convert forward speed into backward rotation. | Level 1 (running) |
| Back handspring | A backward traveling skill in which the athlete jumps backward onto the hands and snaps the feet down. The gate skill of the whole sport. | Level 2 |
| Back handspring series | Two or more front or back handsprings performed consecutively. | Level 2 running, Level 3 standing |
| Dive roll | A forward roll in which the feet leave the ground before the hands reach it. | Level 2 |
| Back tuck | An airborne backward flip with the knees pulled to the chest and no hand contact. | Level 3 running, Level 4 standing |
| Punch front / front tuck | A forward airborne flip in a tucked position. Punch front is the same skill under a different name. | Level 3 running |
| Aerial | A cartwheel or walkover performed without the hands touching the floor. | Level 3 running, Level 4 standing |
| Onodi | From a back handspring take off, a half twist onto the hands, finishing as a front handspring step out. | Level 4 |
| Layout | A hip over head airborne rotation held in a stretched, hollow body position rather than tucked. | Level 4 to 5 |
| Whip | A non-twisting backward traveling aerial skill that looks like a back handspring without the hands reaching the floor. | Level 4 to 5 |
| Full | A 360 degree twisting rotation, normally a layout with a full twist. | Level 5 running |
| Double full | Two twisting rotations in one airborne skill. | Level 6 |
What cheer tumbling is actually worth.
Tumbling gets the attention, the videos and the private lesson money. Building gets the points. On the USASF master score sheet for the divisions running a 170 point total, the split looks like this.
Swipe sideways to see the full table
| Category | Points | Share of 170 |
|---|---|---|
| Stunt | 40 | 23.53% |
| Pyramid | 40 | 23.53% |
| Standing tumbling | 20 | 11.76% |
| Running tumbling | 20 | 11.76% |
| Tosses | 10 | 5.88% |
| Jumps | 10 | 5.88% |
| Dance | 10 | 5.88% |
| Routine composition | 10 | 5.88% |
| Formations and transitions | 5 | 2.94% |
| Performance and showmanship | 5 | 2.94% |
Tumbling is 40 points, or 23.53 percent. Building, meaning stunts plus pyramids plus tosses, is 90 points, or 52.94 percent. Every category is scored twice at equal weight, once for technique and once for difficulty, which is why a clean Level 3 pass performed by the whole team often outscores one spectacular Level 5 pass performed by two athletes. The full breakdown lives on the cheerleading competition score sheet page.
There is no official cheer tumbling skills checklist.
Search for one and you will find dozens of PDFs titled "Level 1 to 5 tumbling skills," all slightly different, all presented as though they were handed down by USASF. They were not. USASF publishes what each level may legally compete. It does not publish a class curriculum, a promotion checklist, or a rule that an athlete must hit a skill three times in a row to move up. Those are gym policies, and they vary.
This matters more than it sounds. A family that moves gyms will find their child re-evaluated against a different sheet, and neither gym is wrong. The two things that are genuinely fixed are the competition level rules in the grid above and the age grid, which sorts athletes by birth year rather than by age on a given date. Everything between those two, the class ladder, is the individual program's call.
Fixed
Competition level rules
Published by USASF each season and enforced by legality deductions worth 4.0 points per occurrence.
Fixed
The age grid
Eligibility runs on birth year, not age on a date, and only rostered athletes may take the floor.
Yours
The class ladder
Which skills gate a promotion, how many clean reps count, and who signs off. Write it down and apply it the same way to every athlete.
Non-tumbling divisions, and why they are not a consolation prize.
Non-tumbling divisions run at Worlds. They exist so that programs can compete on building, and given that building is 52.94 percent of the score sheet against tumbling's 23.53 percent, a strong non-tumbling team is competing for most of the available points, not a fraction of them.
The rules are narrower than the name suggests. No tumbling is scored, but forward rolls, handstands, cartwheels and round offs remain legal when they serve a stunt or a formation change, provided they follow the inversion rules for that level. Non-tumbling routines are capped at 2:00. And in the Tiny Novice division the only two tumbling skills permitted at all are cartwheels and forward rolls, with handstands, backbends and bridges specifically excluded.
Cheer tumbling for beginners: what the injury data says to do first.
A 2025 systematic review of cheerleading injuries gives coaches better guidance than any drill list. Ankles account for somewhere between 24.4 and 44.9 percent of injuries and wrists and hands another 15.6 to 19.3 percent, which maps directly onto tumbling landings and handspring blocking. The intervention with the largest measured effect was not equipment. Highly qualified coaching teams reduced injury risk by 50 percent, and moderately qualified teams by 40 percent.
01
Buy coaching before equipment
A 50 percent risk reduction from qualified coaching is the largest single number in the literature. The same review recommends at least one qualified spotter per five athletes. That ratio is the cheapest safety policy a program can write.
02
Respect the surface
A spring floor has a critical safety height of roughly 11 feet against about 6 inches for concrete, a 22 fold difference. Crash pads around 6 inches thick cut ankle sprain risk by half. Note that school based programs may not compete on a spring floor under the NFHS ruling, so practice and competition surfaces differ.
03
Condition eccentrically, twice a week
Two eccentric sessions a week reduced muscle injury risk by 40 percent in the reviewed programs, and a 12 week closed chain program cut hamstring pain scores from 6.07 to 3.67. The full split by position is on the cheerleading conditioning exercises page.
04
Do not skip the gate skills
Bridges, backbends and handstands are what a back handspring is made of. Programs that promise the skill in a month without them are selling the flip and skipping the foundation, and the fall lands on the head and the wrists. Read the full progression in back handspring drills, spotting and how long it takes.
Cheer tumbling, answered directly.
What is cheer tumbling?
Cheer tumbling is the gymnastics half of a cheerleading routine: rolls, cartwheels, walkovers, handsprings, tucks, layouts and twisting skills performed on the competition floor without any apparatus. It is scored in two separate categories, standing and running, and together they are worth 40 of the 170 points on the USASF master score sheet, or 23.53 percent.
What is standing tumbling in cheer?
Standing tumbling is any skill or series performed from a standing position with no forward momentum built first. A step backward before the skill still counts as standing tumbling. A standing back handspring, a standing tuck and a jump connected into a handspring are all standing skills, judged as their own category separate from running passes.
What tumbling is level 4 cheer?
Level 4 is where flipping begins. Standing tumbling adds standing tucks and tucks from a back handspring entry, capped at one flip and zero twists, with aerials and Onodis allowed. Running tumbling is also capped at one flipping and zero twisting rotations. No tumbling is allowed after a tuck, and no jump flips or back to back flips.
What tumbling is level 5 cheer?
Level 5 is where twisting enters running tumbling. Running passes may include up to one flipping and one twisting rotation, and a pass that both flips and twists must be immediately preceded by a running entry, round off, back handspring or front handspring. Standing tumbling at Level 5 allows jump flips and stays at one flip with no twist.
What is non tumbling cheer?
Non-tumbling divisions compete stunts, pyramids, tosses, jumps and dance with no tumbling scored. The rules do carve out an exception: forward rolls, handstands, cartwheels and round offs are still allowed when they serve a stunt or a formation change. Non-tumbling routines are capped at 2:00.
Do you need tumbling to be a cheerleader?
No. Non-tumbling divisions exist at every level precisely so athletes without tumbling can compete, and most school sideline squads never require a handspring. Tumbling raises the ceiling on what a team can score and it dominates tryout sheets at competitive programs, but plenty of rostered athletes build an entire career as a base or backspot without one.
How long does it take to learn cheer tumbling?
Level 1 floor skills usually take a beginner one season of regular classes. A back handspring, the gate to Level 2, commonly takes 6 to 12 months of two or three sessions a week. The progression slows down rather than speeding up: most athletes clear the first three levels far faster than they clear the twisting skills at Level 5 and 6.
What are the tumbling levels in cheerleading?
USASF runs Levels 1 through 6 for tumbling, with Level 7 sitting on top as the International and Worlds tier. Level 1 is floor contact skills only, Level 2 adds single handsprings, Level 3 adds series handsprings and running tucks, Level 4 adds standing tucks, Level 5 adds twisting in running passes, and Level 6 allows up to two twisting rotations.
The rest of the skills season.
Technique
Back handspring drills and spotting
The gate skill of the sport: the progression, the spot, the faults and a realistic timeline.
Building
Cheerleading stunts by level
Every stunt name explained, plus what each USASF level legally allows for 2026 to 2027.
Levels
Cheerleading levels explained
Levels 1 to 7, the Novice, Prep and Elite tiers, and what the decimal levels actually mean.
Jumps
Cheer jumps and motions
Every jump and arm motion named, with the drills that raise a jump and what they score.
Scoring
Cheerleading competition score sheet
The full 170 point breakdown, the deduction table, and what is not a deduction.
Product
Skill tracking in the app
Sign off tumbling per athlete, see who is one skill from the next level, and stop guessing at roster time.
Game day, every day
Know exactly which tumbling every athlete has cleared.
Sign off standing and running skills per athlete, see at a glance who is one gate away from the next level, and build the routine from a record instead of a recollection.
Takes 30 seconds. No credit card needed.