Cheerleaders

June 10, 2026 · 10 min read

Cheerleading Stunts List: Every Stunt by Skill Level

By the Cheerleaders coaching team · Updated June 10, 2026

Cheerleading stunts are organized into six USASF levels. Level 1 tops out at two-leg stunts at prep height, Level 6 allows rewinds and released flipping transitions. The table below lists 25 core stunts in progression order with the prerequisite skill for each.

Two notes before the list. Level rules describe what a stunt group may compete, not what an individual athlete is ready for; always check your event producer's current rules, because details shift slightly season to season. And the prerequisite column is the teaching order that keeps athletes safe: a group that cannot hold a stunt should not be twisting into it.

The stunt list, Level 1 through Level 6

Stunt Level Prerequisite
Thigh standL1None; the entry point for every group
Shoulder sitL1Thigh stand
Prep (half)L1Thigh stand; solid base grip
Prep-level single leg (below prep on some scoresheets)L1Prep held 3 counts
Straight cradle from prepL1Prep; back spot controls the catch
ExtensionL2Prep held clean through a full 8-count
Prep-level libertyL2Extension; flyer one-leg balance drills
Prep-level heel stretchL2Prep-level liberty; flyer flexibility
Half-up to prepL2Prep from smoosh or load-in
Extended libertyL3Prep-level liberty held 3 counts
Extended heel stretchL3Extended liberty; heel stretch at prep
Extended arabesqueL3Extended liberty; flyer back flexibility
Full-twisting cradleL3Straight cradle; flyer twist drills on mat
Straight-ride basket tossL3Cradles; four-person toss technique
Extended scorpionL4Extended heel stretch; scorpion pulled on floor
Extended scaleL4Extended arabesque
Full-up to extensionL4Half-up; flyer controlled twist
Tick-tock, prep to extendedL4Extended liberty both legs
Toe-touch basket tossL4Straight-ride basket; strong toe touch
Full-up to libertyL5Full-up to extension; extended liberty
Extended-to-extended tick-tockL5L4 tick-tock; body positions both legs
Double-full-twisting cradleL5Full-twisting cradle
Kick-full basket tossL5Toe-touch basket; flyer kick-full timing
Rewind (backflip entry to stunt)L6Standing tuck; elite base timing
Double-up to extended stuntL6Full-up to liberty, mastered

How to read the progression

The list climbs three separate ladders at once, and a group needs all three:

  • Height: thigh stand, prep, extension. Nothing goes extended until it is boring at prep.
  • Single-leg body positions: liberty, heel stretch, arabesque, scorpion, scale. The flyer earns each position on the floor and at prep before it goes to the top.
  • Twisting transitions: quarter-up, half-up, full-up, then double-up. Twist difficulty in the entry is what separates L4 and L5 groups more than the end position does.

Pyramids follow the same logic one level behind your stunts: a solid L3 stunt group makes a good L2-style pyramid section. Braced skills let flyers do more than they could in an open stunt because connected bracers add stability, which is exactly why pyramid rules are strict about what the bracers must be doing. Build pyramids from stunts your groups already own, never as a shortcut to a skill they do not.

Basket tosses are their own ladder: straight ride, then toe touch, then kick-full and beyond. The ride quality, a tight body and a full lift before any trick, matters more than the trick. A crooked straight ride is a reason to stop, not a reason to add a kick.

Every position has its own ladder

Stunts fail at the weakest role, so progress all four athletes, not just the flyer. Bases need squat and shoulder strength plus matching timing with their partner base; a good drill is bench-pressing a weighted bar on the flyer's counts. Back spots own the count, protect the head and shoulders on every cradle, and are usually the reason a "new" stunt hits. New flyers earn air awareness with body-position holds on the floor, then on a base's hands at smoosh height, before anything goes to prep. When a stunt group changes even one member, treat the group as one step lower on the ladder for a week.

Safety notes that are not optional

  • Qualified supervision. New skills go up only with a credentialed coach present and, for anything extended or twisting, a dedicated spotter who is not part of the group.
  • Matting. First reps happen on appropriate mats or a spring floor, never on grass or gym tile because the schedule was tight.
  • Progressions are never skipped. The prerequisite column is a floor, not a suggestion. A group that hits a full-up once at a clinic has not earned it in a routine.
  • Regression is normal. After a fall, a growth spurt or a lineup change, drop one step down the ladder for a week. It costs seven days and saves seasons.

The practical problem for coaches is tracking all of this per athlete: who has an extended heel stretch on the left leg, which group is cleared for full-ups, what regressed after the flyer swap. That is a skills ledger, and it belongs in your cheer practice plans rather than in your head, so every assistant coach runs the same progression you would.

Skill tracking

Run your stunt progressions on Cheerleaders

Verified skills sit on every athlete card, so lineups, stunt groups and practice blocks are built from what each athlete has actually earned.

Next Keep reading

Game day, every day

Run your whole season in one app

Rosters, tryouts, practices, comps and the uniform marketplace. Your first team is set up in minutes.

Takes 30 seconds. No credit card needed.